textured_quad

A procedurally generated checkerboard texture sampled onto a quad. The vertex stage declares no bindless resources at all; only the fragment stage takes tex and smp, and Goldy binds them by pipeline name.

cargo run --features examples --example textured_quad

What it demonstrates

  • Stage-local resource declarations
  • Named draw bindings (tex, smp)
  • Automatic payload linking of FullscreenVarying between stages
  • Texture upload through a deposit transaction

Source

examples/textured_quad.rs:

//! Textured quad example — stage-local resources, automatic payload linking, named draw bindings.
//!
//! The vertex stage has no bindless resources; the fragment stage declares `tex` and `smp`.
//! Goldy links `FullscreenVarying` and binds resources by pipeline name.
//!
//! Run with: cargo run --example textured_quad

use goldy::{
    types::{AddressMode, FilterMode, SamplerDesc, TextureFlags, TextureFormat, TextureKind},
    Buffer, BufferKind, Color, Instance, Lease, LeaseRenderTarget, MemoryExchange, NodeAccess, Parcel, RenderPipeline,
    RenderPipelineDesc, RequestAdapterOptions, RuntimeDescriptor, Sampler, Scheme, ShaderBinding, ShaderModule,
    SurfaceConfig, SurfaceExchange, TargetLoad, Texture, Transaction, Vertex2DUv,
};
use std::ops::Shr;
use std::sync::Arc;
use std::time::Instant;
use winit::{
    application::ApplicationHandler,
    event::WindowEvent,
    event_loop::{ActiveEventLoop, ControlFlow, EventLoop},
    keyboard::{Key, NamedKey},
    window::{Window, WindowId},
};
mod common;
use common::CaptureDump;

const TEXTURED_SHADER: &str = r#"
import goldy_exp;

[goldy_vertex]
FullscreenVarying vs_main(FullscreenVertex input) {
    return vs_fullscreen(input);
}

[goldy_fragment]
float4 fs_main(Interpolated<float4> tex, Filter smp, FullscreenVarying input) : SV_Target {
    return tex.Sample(smp, input.uv);
}
"#;

/// Generate a checkerboard texture in RGBA8 format
fn generate_checkerboard(width: u32, height: u32, checker_size: u32) -> Vec<u8> {
    let mut data = Vec::with_capacity((width * height * 4) as usize);

    for y in 0..height {
        for x in 0..width {
            let checker_x = (x / checker_size) % 2;
            let checker_y = (y / checker_size) % 2;
            let is_white = (checker_x + checker_y).is_multiple_of(2);

            if is_white {
                data.extend_from_slice(&[255, 255, 255, 255]);
            } else {
                data.extend_from_slice(&[50, 100, 200, 255]);
            }
        }
    }

    data
}

const QUAD_VERTICES: [Vertex2DUv; 6] = [
    Vertex2DUv {
        position: [-1.0, -1.0],
        uv: [0.0, 1.0],
    },
    Vertex2DUv {
        position: [1.0, -1.0],
        uv: [1.0, 1.0],
    },
    Vertex2DUv {
        position: [1.0, 1.0],
        uv: [1.0, 0.0],
    },
    Vertex2DUv {
        position: [-1.0, -1.0],
        uv: [0.0, 1.0],
    },
    Vertex2DUv {
        position: [1.0, 1.0],
        uv: [1.0, 0.0],
    },
    Vertex2DUv {
        position: [-1.0, 1.0],
        uv: [0.0, 0.0],
    },
];

struct App {
    instance: Instance,
    ctx: Option<goldy::Context>,
    device: Option<Arc<goldy::Runtime>>,
    pipeline: Option<RenderPipeline>,
    shader: Option<ShaderModule>,
    window: Option<Arc<Window>>,
    surface: Option<SurfaceExchange>,
    present: Option<Transaction>,
    capture: Option<CaptureDump>,
    readback: Option<Texture>,
    scene_rt: Option<Lease<LeaseRenderTarget>>,
    scheme: Option<Scheme>,
    vertex_buffer: Option<Buffer>,
    texture: Option<Texture>,
    sampler: Option<Sampler>,
    start_time: Instant,
    frame_count: u64,
}

impl App {
    fn new() -> anyhow::Result<Self> {
        Ok(Self {
            instance: Instance::new()?,
            ctx: None,
            device: None,
            pipeline: None,
            shader: None,
            window: None,
            surface: None,
            present: None,
            capture: None,
            readback: None,
            scene_rt: None,
            scheme: None,
            vertex_buffer: None,
            texture: None,
            sampler: None,
            start_time: Instant::now(),
            frame_count: 0,
        })
    }

    fn create_pipeline(
        device: &goldy::Runtime,
        shader: &ShaderModule,
        format: TextureFormat,
    ) -> anyhow::Result<RenderPipeline> {
        common::render_pipeline(
            device,
            shader,
            format,
            RenderPipelineDesc {
                vertex_layout: Vertex2DUv::layout(),
                ..Default::default()
            },
        )
    }

    fn record_pass(
        scheme: &mut Scheme,
        pipeline: &RenderPipeline,
        vertex_buffer: &Buffer,
        texture: &Parcel,
        sampler: &Sampler,
        scene_rt: &Lease<LeaseRenderTarget>,
    ) {
        let bindings = [
            ShaderBinding::read("tex", texture),
            ShaderBinding::sampler("smp", sampler),
        ];

        let mut pass = scheme.render_pass(
            "textured_quad",
            scene_rt,
            TargetLoad::Clear(Color {
                r: 0.1,
                g: 0.1,
                b: 0.15,
                a: 1.0,
            }),
        );
        pass.with_shader_bindings(&bindings);
        pass.with_parcel(vertex_buffer, NodeAccess::Read);

        pass.set_pipeline(pipeline);
        pass.set_vertex_buffer(0, vertex_buffer);
        pass.draw(0..6, 0..1);
        pass.finish();
    }

    fn bind_frame(
        scheme: &mut Scheme,
        scene_rt: &Lease<LeaseRenderTarget>,
        surface: Option<&SurfaceExchange>,
        readback: Option<&Texture>,
    ) -> anyhow::Result<Option<Transaction>> {
        if let Some(surface) = surface {
            let present = surface.bind_render_target(scheme, scene_rt)?;
            Ok(Some(present))
        } else {
            let readback = readback.expect("capture readback");
            scheme.copy_to_texture(scene_rt, readback)?;

            Ok(None)
        }
    }

    fn init_gpu(&mut self, window: Option<&Window>) -> anyhow::Result<()> {
        let device = Arc::new(
            self.instance
                .request_adapter(&RequestAdapterOptions::default())?
                .request_runtime(&RuntimeDescriptor::default())?,
        );
        let ctx = device.create_context()?;

        let (surface, capture, readback, format, width, height) = if let Some(window) = window {
            let surface = SurfaceExchange::new(&ctx, window, SurfaceConfig::default())?;
            let format = surface.format();
            let (width, height) = surface.size();
            (Some(surface), None, None, format, width, height)
        } else {
            let capture = CaptureDump::from_env()?;
            let (width, height) = capture.size();
            let readback = common::capture_readback(&device, width, height)?;
            (
                None,
                Some(capture),
                Some(readback),
                CaptureDump::format(),
                width,
                height,
            )
        };

        let shader = ShaderModule::from_slang(&device, TEXTURED_SHADER)?;

        let tex_width = 256u32;
        let tex_height = 256u32;
        let checker_data = generate_checkerboard(tex_width, tex_height, 32);

        let texture = device.acquire_texture(
            tex_width,
            tex_height,
            TextureFormat::Rgba8Unorm,
            TextureKind::Interpolated,
            TextureFlags::COPY_DST,
            Some(&checker_data),
        )?;

        let sampler = Sampler::new(
            &device,
            &SamplerDesc {
                mag_filter: FilterMode::Linear,
                min_filter: FilterMode::Linear,
                mipmap_filter: FilterMode::Nearest,
                address_mode_u: AddressMode::Repeat,
                address_mode_v: AddressMode::Repeat,
                address_mode_w: AddressMode::Repeat,
                max_anisotropy: 1.0,
                compare: None,
                lod_min_clamp: 0.0,
                lod_max_clamp: 32.0,
            },
        )?;

        let pipeline = Self::create_pipeline(&device, &shader, format)?;

        let vertex_buffer = device.acquire_buffer_with_data(&QUAD_VERTICES, BufferKind::Scattered)?;
        let mut scheme = Scheme::new(&ctx);
        let scene_rt = ctx.lease_render_target(width.max(1), height.max(1), format, None)?;
        Self::record_pass(&mut scheme, &pipeline, &vertex_buffer, &texture, &sampler, &scene_rt);
        let present = Self::bind_frame(&mut scheme, &scene_rt, surface.as_ref(), readback.as_ref())?;

        self.ctx = Some(ctx);
        self.device = Some(device);
        self.shader = Some(shader);
        self.pipeline = Some(pipeline);
        self.surface = surface;
        self.present = present;
        self.capture = capture;
        self.readback = readback;
        self.scene_rt = Some(scene_rt);
        self.scheme = Some(scheme);
        self.vertex_buffer = Some(vertex_buffer);
        self.texture = Some(texture);
        self.sampler = Some(sampler);
        Ok(())
    }

    fn render_frame(&mut self) -> anyhow::Result<()> {
        if let Some(window) = self.window.as_ref() {
            let size = window.inner_size();
            if size.width == 0 || size.height == 0 {
                return Ok(());
            }
        }

        let scheme = self.scheme.as_mut().unwrap();
        let mut submission = scheme.submit()?;
        if let Some(present) = &self.present {
            (&mut submission >> present).take()?;
        } else {
            let pixels = (&mut submission >> self.readback.as_ref().unwrap())
                .take::<u8>()?
                .to_vec();
            self.capture.as_mut().unwrap().write_rgba(&pixels)?;
        }
        self.frame_count += 1;
        Ok(())
    }

    fn capture_done(&self) -> bool {
        self.capture.as_ref().is_none_or(CaptureDump::finished)
    }

    fn handle_resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
        if new_size.width == 0 || new_size.height == 0 {
            return;
        }
        let Some(surface) = self.surface.as_mut() else {
            return;
        };
        let _ = surface.resize(new_size.width, new_size.height);
        let format = surface.format();
        let (width, height) = surface.size();
        if let (Some(ctx), Some(device), Some(shader), Some(vertex_buffer), Some(texture), Some(sampler)) = (
            self.ctx.as_ref(),
            self.device.as_ref(),
            self.shader.as_ref(),
            self.vertex_buffer.as_ref(),
            self.texture.as_ref(),
            self.sampler.as_ref(),
        ) {
            if let Ok(pipeline) = Self::create_pipeline(device, shader, format) {
                self.pipeline = Some(pipeline);
                if let Some(pipeline) = self.pipeline.as_ref() {
                    let mut scheme = Scheme::new(ctx);
                    if let Ok(rt) = ctx.lease_render_target(width.max(1), height.max(1), format, None) {
                        Self::record_pass(&mut scheme, pipeline, vertex_buffer, texture, sampler, &rt);
                        if let Ok(present) =
                            Self::bind_frame(&mut scheme, &rt, self.surface.as_ref(), self.readback.as_ref())
                        {
                            self.present = present;
                            self.scheme = Some(scheme);
                            self.scene_rt = Some(rt);
                        }
                    }
                }
            }
        }
    }
}

impl Drop for App {
    fn drop(&mut self) {
        let elapsed = self.start_time.elapsed().as_secs_f64();
        let fps = if elapsed > 0.0 {
            self.frame_count as f64 / elapsed
        } else {
            0.0
        };
        println!(
            "GOLDY_PERF: frames={} elapsed={elapsed:.2}s avg_fps={fps:.1}",
            self.frame_count
        );
    }
}

impl ApplicationHandler for App {
    fn resumed(&mut self, event_loop: &ActiveEventLoop) {
        if self.window.is_none() {
            let window = Arc::new(
                event_loop
                    .create_window(common::hidden_window(
                        "Goldy - Textured Quad (Scheme + Present)",
                        800,
                        800,
                    ))
                    .unwrap(),
            );
            self.window = Some(window.clone());
            self.init_gpu(Some(window.as_ref())).unwrap();
            if let Err(e) = self.render_frame() {
                tracing::error!("First frame error: {e}");
            }
            common::reveal_window(&window);
            window.request_redraw();
        }
    }

    fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) {
        common::exit_if_timed_out(event_loop, self.start_time);
    }

    fn window_event(&mut self, event_loop: &ActiveEventLoop, _: WindowId, event: WindowEvent) {
        match event {
            WindowEvent::CloseRequested => event_loop.exit(),
            WindowEvent::KeyboardInput { event, .. } if event.state.is_pressed() => {
                if matches!(event.logical_key, Key::Named(NamedKey::Escape)) {
                    event_loop.exit();
                }
            }
            WindowEvent::RedrawRequested => {
                if let Err(e) = self.render_frame() {
                    tracing::error!("Render error: {}", e);
                }
                self.window.as_ref().unwrap().request_redraw();
            }
            WindowEvent::Resized(new_size) => {
                self.handle_resize(new_size);
                if let Some(window) = &self.window {
                    window.request_redraw();
                }
            }
            _ => {}
        }
    }
}

fn main() -> anyhow::Result<()> {
    tracing_subscriber::fmt()
        .with_env_filter(
            tracing_subscriber::EnvFilter::try_from_default_env()
                .unwrap_or_else(|_| tracing_subscriber::EnvFilter::new("warn")),
        )
        .init();

    if common::capture_requested() {
        let mut app = App::new()?;
        app.init_gpu(None)?;
        while !app.capture_done() {
            app.render_frame()?;
        }
        return Ok(());
    }

    println!("Goldy Textured Quad Example (Scheme + Present)");
    println!("Press Escape to exit");
    let event_loop = EventLoop::new()?;
    event_loop.set_control_flow(ControlFlow::Poll);
    event_loop.run_app(&mut App::new()?)?;
    Ok(())
}

The example pulls in examples/common.rs — see Shared Helpers.

The Slang source is inline in the example above.